11 PowerGenerator pg = PowerGenerator.Cast(target.GetObject());
15 if (pg.HasEnergyManager() && pg.GetCompEM().CanSwitchOn() && pg.HasSparkplug() && pg.GetCompEM().CanWork())
30 target_IB.GetCompEM().SwitchOn();
31 target_IB.GetCompEM().InteractBranch(target_IB);
class ActionTargets ActionTarget
ref ActionTarget m_Target
override void OnExecuteServer(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
void ActionTurnOnPowerGenerator()
protected int m_CommandUID
DayZPlayerConstants
defined in C++