DayZ Scripts
v1.21.156300 ยท Jun 20, 2023
 
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ActionTurnOffSpotlight.c
Go to the documentation of this file.
2{
4 {
5 m_Text = "#switch_off";
6 }
7
8 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
9 {
10 Object targetObject = target.GetObject();
11 string selection = targetObject.GetActionComponentName(target.GetComponentIndex());
12 ItemBase target_IB = ItemBase.Cast( target.GetObject() );
13
14 if ( selection == Spotlight.SEL_REFLECTOR_COMP_U && target_IB.HasEnergyManager() && target_IB.GetCompEM().CanSwitchOff() )
15 {
16 return true;
17 }
18
19 return false;
20 }
21
22 override void OnExecuteServer( ActionData action_data )
23 {
24 Object targetObject = action_data.m_Target.GetObject();
25 if ( targetObject )
26 {
27 EntityAI target_EAI = EntityAI.Cast( targetObject );
28 target_EAI.GetCompEM().SwitchOff();
29 }
30 }
31};
protected string m_Text
Definition ActionBase.c:49
class ActionTargets ActionTarget
ref ActionTarget m_Target
Definition ActionBase.c:32
override void OnExecuteServer(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)