26 Blowtorch bt = Blowtorch.Cast(item);
32 super.OnStartAnimationLoopServer(action_data);
39 super.OnFinishProgressServer(action_data);
41 action_data.
m_MainItem.GetCompEM().SwitchOff();
46 super.OnEndServer(action_data);
48 action_data.
m_MainItem.GetCompEM().SwitchOff();
void OnEndServer(ActionData action_data)
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
protected int m_StanceMask
ActionRepairCarChassisWithBlowtorchCB ActionRepairCarChassisCB ActionRepairCarChassisWithBlowtorch()
class ActionTargets ActionTarget
protected ActionData m_ActionData
protected void OnStartAnimationLoopServer(ActionData action_data)
ref CABase m_ActionComponent
override void OnFinishProgressServer(ActionData action_data)
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void CreateActionComponent()
const float BASEBUILDING_REPAIR_MEDIUM
DayZPlayerConstants
defined in C++