DayZ Scripts
v1.21.156300 ยท Jun 20, 2023
 
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MiscEvents.c
Go to the documentation of this file.
2{
4 {
5 m_HasPriorityOverTypes = -1;//-1 for all
7 m_ID = EPlayerSoundEventID.PICKUP_HEAVY;
9 }
10}
11
13{
14 void ThirstSoundEvent()
15 {
20 }
21}
eBleedingSourceType m_Type
protected int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Definition Effect.c:49
class PickupHeavySoundEvent extends PlayerSoundEventBase ThirstSoundEvent()
Definition MiscEvents.c:14
void PickupHeavySoundEvent()
Definition MiscEvents.c:15
EPlayerSoundEventType
EPlayerSoundEventType m_HasPriorityOverTypes
int m_SoundVoiceAnimEventClassID
Definition SoundEvents.c:89
void PickupHeavySoundEvent()
Definition MiscEvents.c:3