DayZ Scripts
v1.21.156300 ยท Jun 20, 2023
 
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HeatComfortEvents.c
Go to the documentation of this file.
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10 override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id,EPlayerSoundEventType type_other )
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12 return true;
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25class HotSoundEvent extends HeatComfortEventsBase
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eBleedingSourceType m_Type
protected int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Definition Effect.c:49
class HeatComfortEventsBase extends PlayerSoundEventBase FreezingSoundEvent()
EPlayerSoundEventType
EPlayerSoundEventType m_HasPriorityOverTypes
int m_SoundVoiceAnimEventClassID
Definition SoundEvents.c:89
override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)