56 player.IncreaseHealingsCount();
62 player.DecreaseHealingsCount();
class RecipeCacheData int
protected int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
bool m_TrackActivatedTime
void DisableActivateCheck()
float m_TickIntervalActive
float m_TickIntervalInactive
const int DEFAULT_TICK_TIME_INACTIVE
override bool DeactivateCondition(PlayerBase player)
override void OnReconnect(PlayerBase player)
override void OnActivate(PlayerBase player)
const int CHARCOAL_LIFETIME
override string GetDebugTextSimple()
override void OnTick(PlayerBase player, float deltaT)
override bool ActivateCondition(PlayerBase player)
override void OnDeactivate(PlayerBase player)
const int CHARCOAL_EFFECT_TIME
static proto string ToString(void var, bool type=false, bool name=false, bool quotes=true)
Return string representation of variable.
class HumanMovementState OnActivate()
HumanCommandScript fully scriptable command.