Data Structures | |
class | FishYieldItemBase |
class | YieldItemMackerel |
class | YieldItemSardines |
class | YieldItemWalleyePollock |
class | YieldItemShrimp |
Functions | |
FishYieldItemBase YieldItemBase | YieldItemGenericFish (int baseWeight, string type, int enviroMask, int methodMask) |
override void | Init () |
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system) | |
float | GetCycleTimeForYieldItem (CatchingContextFishingRodAction ctx) |
override float | GetBaitTypeSensitivity (ECatchingBaitCategories type) |
override string | GetCatchDeathSoundset () |
override string | GetCatchAINoise () |
override int | GetCatchParticleID () |
Variables | |
protected float | m_HourlyCycleLengthCoefs [24] |
override float GetBaitTypeSensitivity | ( | ECatchingBaitCategories | type | ) |
override string GetCatchAINoise | ( | ) |
override string GetCatchDeathSoundset | ( | ) |
override int GetCatchParticleID | ( | ) |
float GetCycleTimeForYieldItem | ( | CatchingContextFishingRodAction | ctx | ) |
override void Init | ( | ) |
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
pre-init arrays
FishYieldItemBase YieldItemBase YieldItemGenericFish | ( | int | baseWeight, |
string | type, | ||
int | enviroMask, | ||
int | methodMask | ||
) |
protected float m_HourlyCycleLengthCoefs[24] |