Data Structures | |
| class | FishYieldItemBase |
| class | YieldItemMackerel |
| class | YieldItemSardines |
| class | YieldItemWalleyePollock |
| class | YieldItemShrimp |
Functions | |
| FishYieldItemBase YieldItemBase | YieldItemGenericFish (int baseWeight, string type, int enviroMask, int methodMask) |
| override void | Init () |
| Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system) | |
| float | GetCycleTimeForYieldItem (CatchingContextFishingRodAction ctx) |
| override float | GetBaitTypeSensitivity (ECatchingBaitCategories type) |
| override string | GetCatchDeathSoundset () |
| override string | GetCatchAINoise () |
| override int | GetCatchParticleID () |
Variables | |
| protected float | m_HourlyCycleLengthCoefs [24] |
| override float GetBaitTypeSensitivity | ( | ECatchingBaitCategories | type | ) |
| override string GetCatchAINoise | ( | ) |
| override string GetCatchDeathSoundset | ( | ) |
| override int GetCatchParticleID | ( | ) |
| float GetCycleTimeForYieldItem | ( | CatchingContextFishingRodAction | ctx | ) |
| override void Init | ( | ) |
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
whole body slots
upper body part slots
bottom body part slots
lower body part slots
heat comfort related slots
pre-init arrays
| FishYieldItemBase YieldItemBase YieldItemGenericFish | ( | int | baseWeight, |
| string | type, | ||
| int | enviroMask, | ||
| int | methodMask | ||
| ) |
| protected float m_HourlyCycleLengthCoefs[24] |