DayZ Scripts
v1.21.156300 ยท Jun 20, 2023
 
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ActionCloseBarrel.c
Go to the documentation of this file.
2{
4 {
5 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_INTERACTONCE;
6 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
7 m_Text = "#close";
8 }
9
10 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
11 {
12 Object target_object = target.GetObject();
13 if ( target_object.IsItemBase() )
14 {
15 Barrel_ColorBase ntarget = Barrel_ColorBase.Cast( target_object );
16 if( ntarget )
17 {
18 if ( !ntarget.IsLocked() && ntarget.IsOpen() )
19 {
20 return true;
21 }
22 }
23 }
24 return false;
25 }
26
27 override void OnExecuteServer( ActionData action_data )
28 {
29 Object target_object = action_data.m_Target.GetObject();
30 Barrel_ColorBase ntarget = Barrel_ColorBase.Cast( target_object );
31
32 if( ntarget )
33 {
34 ntarget.DetermineAction(action_data.m_Player);
35 }
36 }
37
38 override void OnEndServer( ActionData action_data )
39 {
40 Object target_object = action_data.m_Target.GetObject();
41 Barrel_ColorBase ntarget = Barrel_ColorBase.Cast( target_object );
42 if( ntarget )
43 {
44 ntarget.SoundSynchRemoteReset();
45 }
46 }
47}
protected string m_Text
Definition ActionBase.c:49
protected int m_StanceMask
Definition ActionBase.c:53
class ActionTargets ActionTarget
override void OnExecuteServer(ActionData action_data)
override void OnEndServer(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
PlayerBase m_Player
Definition ActionBase.c:33
ref ActionTarget m_Target
Definition ActionBase.c:32
override bool IsOpen()
void DetermineAction(PlayerBase player)
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602