5 m_Text =
"#next_combination_lock_dial";
49 super.Start( action_data );
53 if ( combination_lock )
55 combination_lock.SetNextDial();
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
class ActionTargets ActionTarget
override bool IsInstant()
override void Start(ActionData action_data)
override void CreateConditionComponents()
override bool RemoveForceTargetAfterUse()
void ActionNextCombinationLockDial()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool HasTarget()
override bool UseAcknowledgment()
void SetCombinationLock(CombinationLock combination_lock)