Data Structures | |
class | ActionTuneFrequencyCB |
Functions | |
ActionTuneFrequencyCB ActionContinuousBaseCB | ActionTuneFrequency () |
override void | CreateActionComponent () |
override void | CreateConditionComponents () |
override bool | HasProneException () |
override bool | HasTarget () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | OnFinishProgressServer (ActionData action_data) |
Variables | |
private const float | REPEAT_AFTER_SEC = 1.0 |
override bool ActionCondition | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item | ||
) |
ActionTuneFrequencyCB ActionContinuousBaseCB ActionTuneFrequency | ( | ) |
Referenced by ActionConstructor::RegisterActions(), and ItemTransmitter::SetActions().
override void CreateActionComponent | ( | ) |
override void CreateConditionComponents | ( | ) |
override bool HasProneException | ( | ) |
override bool HasTarget | ( | ) |
override void OnFinishProgressServer | ( | ActionData | action_data | ) |
private const float REPEAT_AFTER_SEC = 1.0 |