Data Structures | |
| class | ActionTuneFrequencyCB |
Functions | |
| ActionTuneFrequencyCB ActionContinuousBaseCB | ActionTuneFrequency () |
| override void | CreateActionComponent () |
| override void | CreateConditionComponents () |
| override bool | HasProneException () |
| override bool | HasTarget () |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override void | OnFinishProgressServer (ActionData action_data) |
Variables | |
| private const float | REPEAT_AFTER_SEC = 1.0 |
| override bool ActionCondition | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item | ||
| ) |
| ActionTuneFrequencyCB ActionContinuousBaseCB ActionTuneFrequency | ( | ) |
Referenced by ActionConstructor::RegisterActions(), and ItemTransmitter::SetActions().
| override void CreateActionComponent | ( | ) |
| override void CreateConditionComponents | ( | ) |
| override bool HasProneException | ( | ) |
| override bool HasTarget | ( | ) |
| override void OnFinishProgressServer | ( | ActionData | action_data | ) |
| private const float REPEAT_AFTER_SEC = 1.0 |