Data Structures | |
| class | ActionStartEngineBoatCB | 
Functions | |
| ActionStartEngineBoatCB ActionContinuousBaseCB | ActionStartEngineBoat () | 
| override void | CreateActionComponent () | 
| override void | CreateConditionComponents () | 
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) | 
| override void | OnFinishProgress (ActionData action_data) | 
| override void | OnExecute (ActionData action_data) | 
| override bool | CanBeUsedInVehicle () | 
| override bool | HasTarget () | 
| override bool | UseMainItem () | 
| override bool ActionCondition | ( | PlayerBase | player, | 
| ActionTarget | target, | ||
| ItemBase | item | ||
| ) | 
References HumanCommandVehicle::GetTransport().
| ActionStartEngineBoatCB ActionContinuousBaseCB ActionStartEngineBoat | ( | ) | 
Referenced by ActionConstructor::RegisterActions(), and ManBase::SetActions().
| override bool CanBeUsedInVehicle | ( | ) | 
| override void CreateActionComponent | ( | ) | 
References m_CommandUID, and m_StanceMask.
| override void CreateConditionComponents | ( | ) | 
| override bool HasTarget | ( | ) | 
| override void OnExecute | ( | ActionData | action_data | ) | 
References HumanCommandVehicle::GetTransport(), and BoatScript::OnIgnition().
| override void OnFinishProgress | ( | ActionData | action_data | ) | 
References HumanCommandVehicle::GetTransport().
| override bool UseMainItem | ( | ) |