12 Object target_object = target.GetObject();
13 if ( target_object.IsItemBase() )
43 ntarget.SoundSynchRemoteReset();
protected int m_StanceMask
class ActionTargets ActionTarget
ref ActionTarget m_Target
override void OnExecuteServer(ActionData action_data)
override void OnEndServer(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
protected int m_CommandUID
DayZPlayerConstants
defined in C++