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AnimalBase.c File Reference

Data Structures

class  DayZAnimal
 
class  Animal_BosTaurus
 
class  AnimalBase
 
class  Animal_CervusElaphus
 
class  Animal_RangiferTarandus
 
class  Animal_GallusGallusDomesticus
 
class  Animal_GallusGallusDomesticusF
 

Functions

class AnimalBase extends DayZAnimal RegisterHitComponentsForAI ()
 
void AnimalBase ()
 
override ArrowManagerBase GetArrowManager ()
 
override bool IsRefresherSignalingViable ()
 
override bool IsSelfAdjustingTemperature ()
 
override void DeathUpdate ()
 
override string CaptureSound ()
 
override string ReleaseSound ()
 
override bool IsDanger ()
 
class Animal_CapraHircus extends AnimalBase GetDestructionBehaviour ()
 
override bool IsDestructionBehaviour ()
 
override void EEInit ()
 
void ~Animal_CapraHircus_Spooky ()
 
override void OnDamageDestroyed (int oldLevel)
 
override bool ResistContaminatedEffect ()
 
override bool ReplaceOnDeath ()
 
override bool CanBeSkinned ()
 
override string GetDeadItemName ()
 
override bool KeepHealthOnReplace ()
 

Variables

protected ref ArrowManagerBase m_ArrowManager
 
protected GoatLight m_EyeLight
 

Function Documentation

◆ AnimalBase()

void AnimalBase ( )

◆ CanBeSkinned()

override bool CanBeSkinned ( )

◆ CaptureSound()

override string CaptureSound ( )

◆ DeathUpdate()

◆ EEInit()

override void EEInit ( )

References m_EyeLight.

◆ GetArrowManager()

◆ GetDeadItemName()

override string GetDeadItemName ( )

Referenced by Entity::DeathUpdate().

◆ GetDestructionBehaviour()

class Animal_CapraHircus extends AnimalBase GetDestructionBehaviour ( )

◆ IsDanger()

override bool IsDanger ( )

◆ IsDestructionBehaviour()

override bool IsDestructionBehaviour ( )

◆ IsRefresherSignalingViable()

override bool IsRefresherSignalingViable ( )

◆ IsSelfAdjustingTemperature()

override bool IsSelfAdjustingTemperature ( )

◆ KeepHealthOnReplace()

override bool KeepHealthOnReplace ( )

Referenced by Entity::DeathUpdate().

◆ OnDamageDestroyed()

override void OnDamageDestroyed ( int  oldLevel)

References m_EyeLight.

Referenced by Entity::EEHealthLevelChanged().

◆ RegisterHitComponentsForAI()

class AnimalBase extends DayZAnimal RegisterHitComponentsForAI ( )

◆ ReleaseSound()

override string ReleaseSound ( )

◆ ReplaceOnDeath()

override bool ReplaceOnDeath ( )

Referenced by Entity::EEKilled().

◆ ResistContaminatedEffect()

override bool ResistContaminatedEffect ( )

◆ ~Animal_CapraHircus_Spooky()

void ~Animal_CapraHircus_Spooky ( )

References m_EyeLight.

Variable Documentation

◆ m_ArrowManager

◆ m_EyeLight