DayZ Scripts
v1.21.156300 ยท Jun 20, 2023
 
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ActionForceABite.c
Go to the documentation of this file.
2{
3 override void CreateActionComponent()
4 {
6 }
7};
8
10{
12 {
13 m_CallbackClass = ActionForceABiteCB;
14 m_Text = "#feed_a_bite";
15 }
16
18 {
21 }
22
23 override void OnEndServer( ActionData action_data )
24 {
25 if ( action_data.m_MainItem.GetQuantity() <= 0 )
26 {
27 action_data.m_MainItem.SetQuantity(0);
28 }
29 }
30
31 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
32 {
33 if (!super.ActionCondition( player, target, item))
34 return false;
35
36 PlayerBase target_player = PlayerBase.Cast(target.GetObject());
37
38 if (target_player)
39 return target_player.CanEatAndDrink();
40 else
41 return false;
42 }
43
44};
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
protected string m_Text
Definition ActionBase.c:49
void ActionForceConsumeSingle()
class ActionTargets ActionTarget
protected ActionData m_ActionData
ItemBase m_MainItem
Definition ActionBase.c:28
ref CABase m_ActionComponent
Definition ActionBase.c:30
override void CreateActionComponent()
override void OnEndServer(ActionData action_data)
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition CCTMan.c:2
const float DEFAULT
const float EAT_NORMAL