25 if ( action_data.
m_MainItem.GetQuantity() <= 0 )
33 if (!super.ActionCondition( player, target, item))
39 return target_player.CanEatAndDrink();
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void ActionForceConsumeSingle()
class ActionTargets ActionTarget
protected ActionData m_ActionData
ref CABase m_ActionComponent
override void CreateActionComponent()
override void OnEndServer(ActionData action_data)
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)