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Land_Underground_Entrance.c File Reference

Data Structures

class  Land_Underground_EntranceBase
 

Enumerations

enum  EUndegroundEntranceState
 

Functions

enum EUndegroundEntranceState AlarmLight ()
 
override void CreateLights ()
 
override void CleanUpOnClosedClient ()
 
override void OnDoorStateChangedServer (EUndegroundEntranceState newState)
 
vector GetLightPosition ()
 
void SoundEnded (Effect eff)
 
override void HandleAudioPlayback (EUndegroundEntranceState newState, EUndegroundEntranceState prevState)
 
override void OnUpdateClient (float timeSlice)
 
override void HandleVisualPlayback (EUndegroundEntranceState newState, EUndegroundEntranceState prevState)
 

Variables

enum EUndegroundEntranceState MAIN
 
enum EUndegroundEntranceState SMALL
 
 UNINITIALIZED
 
 CLOSED
 
 OPENING_A
 
 OPENING_B
 
 OPENING_C
 
 OPENING_D
 
 OPENING_E
 
 OPENING_F
 
 OPENING_G
 
 CLOSING_A
 
 CLOSING_B
 
 CLOSING_C
 
 CLOSING_D
 
 CLOSING_E
 
 CLOSING_F
 
 CLOSING_G
 
Land_Underground_EntranceBase m_SirenSound
 
EffectSound m_DoorEngineSoundIn
 
EffectSound m_DoorEngineSoundLoop
 
EffectSound m_DoorEngineSoundOut
 
EffectSound m_LockingSound
 
EffectSound m_DoorMovementSoundIn
 
EffectSound m_DoorMovementSoundLoop
 
EffectSound m_DoorMovementSoundOut
 
AlarmLight m_AlarmLight
 
const string SIREN_SOUNDSET = "UndergroundDoor_Alarm_Loop_SoundSet"
 
const string ENGINE_SOUNDSET_LOOP_IN = "UndergroundDoor_ElectricMotor_Start_SoundSet"
 
const string ENGINE_SOUNDSET_LOOP = "UndergroundDoor_ElectricMotor_Loop_SoundSet"
 
const string ENGINE_SOUNDSET_LOOP_OUT = "UndergroundDoor_ElectricMotor_End_SoundSet"
 
const string LOCKING_SOUNDSET = "UndergroundDoor_Lock_SoundSet"
 
const string DOORMOVING_SOUNDSET_LOOP = "UndergroundDoor_DoorOpen_Loop_SoundSet"
 
const string DOORMOVING_SOUNDSET_LOOP_OUT = "UndergroundDoor_DoorOpen_End_SoundSet"
 
const string DOORMOVING_SOUNDSET_LOOP_IN = "UndergroundDoor_DoorOpen_Start_SoundSet"
 
const float LIGHT_ROT_SPEED = -400
 

Enumeration Type Documentation

◆ EUndegroundEntranceState

Function Documentation

◆ AlarmLight()

◆ CleanUpOnClosedClient()

◆ CreateLights()

override void CreateLights ( )

References EntranceLight().

◆ GetLightPosition()

vector GetLightPosition ( )

References ErrorEx.

Referenced by HandleVisualPlayback().

◆ HandleAudioPlayback()

◆ HandleVisualPlayback()

◆ OnDoorStateChangedServer()

◆ OnUpdateClient()

override void OnUpdateClient ( float  timeSlice)

◆ SoundEnded()

Variable Documentation

◆ CLOSED

CLOSED

Referenced by AlarmLight().

◆ CLOSING_A

CLOSING_A

Referenced by AlarmLight().

◆ CLOSING_B

CLOSING_B

Referenced by AlarmLight().

◆ CLOSING_C

CLOSING_C

Referenced by AlarmLight().

◆ CLOSING_D

CLOSING_D

Referenced by AlarmLight().

◆ CLOSING_E

CLOSING_E

Referenced by AlarmLight().

◆ CLOSING_F

CLOSING_F

Referenced by AlarmLight().

◆ CLOSING_G

CLOSING_G

Referenced by AlarmLight().

◆ DOORMOVING_SOUNDSET_LOOP

const string DOORMOVING_SOUNDSET_LOOP = "UndergroundDoor_DoorOpen_Loop_SoundSet"

Referenced by HandleAudioPlayback(), and SoundEnded().

◆ DOORMOVING_SOUNDSET_LOOP_IN

const string DOORMOVING_SOUNDSET_LOOP_IN = "UndergroundDoor_DoorOpen_Start_SoundSet"

Referenced by HandleAudioPlayback().

◆ DOORMOVING_SOUNDSET_LOOP_OUT

const string DOORMOVING_SOUNDSET_LOOP_OUT = "UndergroundDoor_DoorOpen_End_SoundSet"

Referenced by HandleAudioPlayback().

◆ ENGINE_SOUNDSET_LOOP

const string ENGINE_SOUNDSET_LOOP = "UndergroundDoor_ElectricMotor_Loop_SoundSet"

Referenced by HandleAudioPlayback(), and SoundEnded().

◆ ENGINE_SOUNDSET_LOOP_IN

const string ENGINE_SOUNDSET_LOOP_IN = "UndergroundDoor_ElectricMotor_Start_SoundSet"

Referenced by HandleAudioPlayback().

◆ ENGINE_SOUNDSET_LOOP_OUT

const string ENGINE_SOUNDSET_LOOP_OUT = "UndergroundDoor_ElectricMotor_End_SoundSet"

Referenced by HandleAudioPlayback().

◆ LIGHT_ROT_SPEED

const float LIGHT_ROT_SPEED = -400

Referenced by OnUpdateClient().

◆ LOCKING_SOUNDSET

const string LOCKING_SOUNDSET = "UndergroundDoor_Lock_SoundSet"

Referenced by HandleAudioPlayback().

◆ m_AlarmLight

◆ m_DoorEngineSoundIn

EffectSound m_DoorEngineSoundIn

◆ m_DoorEngineSoundLoop

EffectSound m_DoorEngineSoundLoop

◆ m_DoorEngineSoundOut

EffectSound m_DoorEngineSoundOut

◆ m_DoorMovementSoundIn

EffectSound m_DoorMovementSoundIn

◆ m_DoorMovementSoundLoop

EffectSound m_DoorMovementSoundLoop

◆ m_DoorMovementSoundOut

EffectSound m_DoorMovementSoundOut

◆ m_LockingSound

◆ m_SirenSound

◆ MAIN

◆ OPENING_A

OPENING_A

Referenced by AlarmLight().

◆ OPENING_B

OPENING_B

Referenced by AlarmLight().

◆ OPENING_C

OPENING_C

Referenced by AlarmLight().

◆ OPENING_D

OPENING_D

Referenced by AlarmLight().

◆ OPENING_E

OPENING_E

Referenced by AlarmLight().

◆ OPENING_F

OPENING_F

Referenced by AlarmLight().

◆ OPENING_G

OPENING_G

Referenced by AlarmLight().

◆ SIREN_SOUNDSET

const string SIREN_SOUNDSET = "UndergroundDoor_Alarm_Loop_SoundSet"

Referenced by HandleAudioPlayback().

◆ SMALL

◆ UNINITIALIZED

UNINITIALIZED

Referenced by AlarmLight().