30 Object targetObject = target.GetObject();
34 targetObject.GetActionComponentNameList(target.GetComponentIndex(), selections);
39 for (
int i = 0; i < selections.Count(); i++)
71 car.ForceUpdateLightsStart();
80 car.ForceUpdateLightsEnd();
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
protected bool IsInReach(PlayerBase player, ActionTarget target, float maxDistance=1.0)
protected int m_StanceMask
class ActionTargets ActionTarget
void ActionAnimateCarSelection()
override void OnEndServer(ActionData action_data)
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnStartServer(ActionData action_data)
ref ActionTarget m_Target
protected int m_CommandUID
override string GetAnimSourceFromSelection(string selection)
Super root of all classes in Enforce script.
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
DayZPlayerConstants
defined in C++
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.