eBleedingSourceType m_Type
protected int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
class MindStateSoundEventBase extends InfectedSoundEventBase CalmIdleSoundEvent()
class ChaseMoveSoundEvent extends MindStateSoundEventBase AlertedIdleSoundEvent()
void ChaseMoveSoundEvent()
class CalmMoveSoundEvent extends MindStateSoundEventBase DisturbedIdleSoundEvent()
void CalmMoveSoundEvent()
string m_SoundSetNameRoot
void ChaseMoveSoundEvent()
void AlertedMoveSoundEvent()
void CalmMoveSoundEvent()