64 string error =
"[%1] No sound callback for : \'%2\' in state: \'%3\' Please define relevant SoundSet in %4";
eBleedingSourceType m_Type
void Stop()
Stops all elements this effect consists of.
void ~InfectedSoundEventBase()
enum EInfectedSoundEventType m_Infected
AbstractWave m_SoundSetCallback
string m_SoundSetNameRoot
proto void Loop(bool setLoop)
proto void SetPosition(vector position)
override ScriptCallQueue GetCallQueue(int call_category)
proto void CallLaterByName(Class obj, string fnName, int delay=0, bool repeat=false, Param params=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto void RemoveByName(Class obj, string fnName)
remove specific call from queue
proto native CGame GetGame()
void Error(string err)
Messagebox with error message.
proto void PrintToRPT(void var)
Prints content of variable to RPT file (performance warning - each write means fflush!...
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.