16 super.Setup( action_data );
ref ActionTarget m_Target
void SetACData(Param units)
void CAContinuousQuantityEdible(float quantity_used_per_second, float time_to_repeat)
protected float m_InitItemQuantity
override float GetProgress()
protected float m_SpentQuantityTotal
override void CalcAndSetQuantity(ActionData action_data)
override void Setup(ActionData action_data)
protected float m_QuantityUsedPerSecond
protected ref Param1< float > m_SpentUnits
protected float m_DefaultTimeToRepeat
protected float m_SpentQuantity
proto native CGame GetGame()
static proto float Clamp(float value, float min, float max)
Clamps 'value' to 'min' if it is lower than 'min', or to 'max' if it is higher than 'max'.