protected void CalcAndSetQuantity()
void SetACData(Param units)
protected ActionBase m_Action
void OnCompletePogress(ActionData action_data)
override int Cancel(ActionData action_data)
void CAContinuousQuantityRepeat(float quantity_used_per_second, float time_to_repeat)
protected float m_ItemMaxQuantity
protected float m_QuantityUsedPerSecond
override int Execute(ActionData action_data)
override float GetProgress()
protected ref Param1< float > m_SpentUnits
protected float m_TimeElpased
void CalcAndSetQuantity(ActionData action_data)
protected float m_AdjustedQuantityUsedPerSecond
protected float m_DefaultTimeToRepeat
protected float m_ItemQuantity
protected float m_SpentQuantity
override void Setup(ActionData action_data)
proto native CGame GetGame()