27 StaminaSoundHandlerClient.Cast(
m_Player.m_PlayerSoundManagerClient.GetHandler(
eSoundHandlers.STAMINA)).PostponeStamina(800);
eBleedingSourceType m_Type
protected int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
class MeleeAttackSoundEvents extends PlayerSoundEventBase MeleeAttackLightEvent()
EPlayerSoundEventType m_HasPriorityOverTypes
int m_SoundVoiceAnimEventClassID
void MeleeAttackHeavyEvent()
override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
override bool CanPlay(PlayerBase player)
void MeleeAttackSoundEvents()