Data Structures | |
class | Managed |
TODO doc. More... | |
Typedefs | |
typedef map< int, ref GameplayEffectsData > | GameplayEffectDataMap |
Functions | |
void | GameplayEffectsDataImage (array< ref Widget > input, int type, int user_override=-1) |
void | SetSaturationMultiplier (float value) |
float | GetSaturationMultiplier () |
Variables | |
class GameplayEffectsData extends Managed | m_OriginalColors |
ref array< int > | m_CurrentColors |
protected float | m_SaturationMultiplier |
typedef map<int,ref GameplayEffectsData> GameplayEffectDataMap |
References Class::CastTo(), m_CurrentColors, and m_OriginalColors.
Referenced by GameplayEffectWidgets_base::InitWidgetSet().
float GetSaturationMultiplier | ( | ) |
References m_SaturationMultiplier.
void SetSaturationMultiplier | ( | float | value | ) |
References m_SaturationMultiplier.
Referenced by GameplayEffectsDataImage().
class GameplayEffectsData extends Managed m_OriginalColors |
Referenced by GameplayEffectsDataImage().
protected float m_SaturationMultiplier |
Referenced by GetSaturationMultiplier(), and SetSaturationMultiplier().