63 void Set( T value,
string system =
"" )
106 void Add( T value,
string system =
"" )
eBleedingSourceType m_Type
enum MagnumStableStateID init
Super root of all classes in Enforce script.
override void Init(int id)
void SetByFloat(float value)
void SetByFloatEx(float value, string system="")
override array< PlayerStatRecord > GetRecords()
void SetByFloat(float value, string system="")
override void OnStoreSave(ParamsWriteContext ctx)
void Add(T value, string system="")
override float GetNormalized()
bool OnStoreLoad(ParamsReadContext ctx)
override void SetByFloatEx(float value, string system="")
override void SerializeValue(array< ref StatDebugObject > objects, int flags)
override bool OnStoreLoad(ParamsReadContext ctx)
void Set(T value, string system="")
void PlayerStat(T min, T max, T init, string label, int flags)
void CreateRecord(float value, string system)
void OnRPC(ParamsReadContext ctx)
void OnStoreSave(ParamsWriteContext ctx)
override string GetLabel()
ref array< PlayerStatRecord > m_Records
array< PlayerStatRecord > GetRecords()
void SerializeValue(array< ref StatDebugObject > objects, int flags)
protected string m_ValueLabel
Serialization general interface. Serializer API works with:
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
proto native CGame GetGame()
static proto float InverseLerp(float a, float b, float value)
Calculates the linear value that produces the interpolant value within the range [a,...