13 if ( !
GetGame().IsDedicatedServer() )
14 return item.
CanBePlaced( player, player.GetPosition() );
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
protected int m_StanceMask
class ActionTargets ActionTarget
override bool ActionConditionContinue(ActionData action_data)
override void CreateConditionComponents()
void ActionDeployHuntingTrap()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
protected int m_CommandUID
proto native bool IsClient()
override bool CanBePlaced(Man player, vector position)
DayZPlayerConstants
defined in C++
proto native CGame GetGame()