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PC Stable Documentation
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Private Member Functions | |
| void | ActionDeployHuntingTrap () |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override void | CreateConditionComponents () |
| override bool | ActionConditionContinue (ActionData action_data) |
| override void | MoveEntityToFinalPosition (ActionData action_data, vector position, vector orientation) |
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inlineprivate |
References AnimatedActionBase::m_CommandUID, m_Sound, and m_StanceMask.
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inlineprivate |
References ItemBase::CanBePlaced(), and GetGame().
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inlineprivate |
References GetGame(), and CGame::IsClient().
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inlineprivate |
References ActionBase::m_ConditionItem, and ActionBase::m_ConditionTarget.
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inlineprivate |
References ActionBase::ClearInventoryReservationEx().