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    PC Stable Documentation 
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Private Member Functions | |
| void | ActionDeployHuntingTrap () | 
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) | 
| override void | CreateConditionComponents () | 
| override bool | ActionConditionContinue (ActionData action_data) | 
| override void | MoveEntityToFinalPosition (ActionData action_data, vector position, vector orientation) | 
      
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  inlineprivate | 
References AnimatedActionBase::m_CommandUID, m_Sound, and m_StanceMask.
      
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  inlineprivate | 
References ItemBase::CanBePlaced(), and GetGame().
      
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  inlineprivate | 
References GetGame(), and CGame::IsClient().
      
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  inlineprivate | 
References ActionBase::m_ConditionItem, and ActionBase::m_ConditionTarget.
      
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  inlineprivate | 
References ActionBase::ClearInventoryReservationEx().