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ActionDeployHuntingTrap Class Reference

Private Member Functions

void ActionDeployHuntingTrap ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void CreateConditionComponents ()
 
override bool ActionConditionContinue (ActionData action_data)
 
override void MoveEntityToFinalPosition (ActionData action_data, vector position, vector orientation)
 

Constructor & Destructor Documentation

◆ ActionDeployHuntingTrap()

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)
inlineprivate

◆ ActionConditionContinue()

override bool ActionConditionContinue ( ActionData  action_data)
inlineprivate

References GetGame(), and CGame::IsClient().

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ MoveEntityToFinalPosition()

override void MoveEntityToFinalPosition ( ActionData  action_data,
vector  position,
vector  orientation 
)
inlineprivate

The documentation for this class was generated from the following file: