void SetACData(Param units)
protected ActionBase m_Action
void OnCompletePogress(ActionData action_data)
override int Cancel(ActionData action_data)
void SetProgress(float value)
protected float m_DefaultTimeToComplete
protected float m_TimeToComplete
override int Execute(ActionData action_data)
override float GetProgress()
protected float m_TotalTimeElpased
protected ref Param1< float > m_SpentUnits
void CAContinuousRepeat(float time_to_complete_action)
protected float m_TimeElpased
override void Setup(ActionData action_data)