39 if ( player.GetItemOnSlot(
"Gloves") )
41 bool result = player.HasBloodyHands() && ( item.GetQuantity() >= item.GetDisinfectQuantity() && !player.GetItemOnSlot(
"Gloves"));
48 module_lifespan.UpdateBloodyHandsVisibility( action_data.
m_Player,
false );
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
protected bool m_FullBody
protected int m_StanceMask
class ActionTargets ActionTarget
PluginBase GetPlugin(typename plugin_type)
protected ActionData m_ActionData
ref CABase m_ActionComponent
override void CreateActionComponent()
override void OnFinishProgressServer(ActionData action_data)
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool HasTarget()
override bool HasProneException()
void ActionWashHandsItemContinuous()
protected int m_CommandUIDProne
protected int m_CommandUID
protected m_CallbackClass
DayZPlayerConstants
defined in C++