Data Structures | |
class | DayZPlayerCameraBase |
this is main camera class More... | |
Functions | |
void | DayZPlayerCameraOptics (DayZPlayer pPlayer, HumanInputController pInput) |
override void | Init () |
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system) | |
override EntityAI | GetCurrentSightEntity () |
override bool | GetCurrentSightInfo (out vector camPos, out vector camDir) |
override void | OnActivate (DayZPlayerCamera pPrevCamera, DayZPlayerCameraResult pPrevCameraResult) |
override void | AdjustCameraParameters (float pDt, inout DayZPlayerCameraResult pOutResult) |
override float | HoldBreathFOVEffect (float pDt) |
override void | SetCameraPP (bool state, DayZPlayerCamera launchedFrom) |
override string | GetCameraName () |
override void | SetCameraPPDelay (DayZPlayerCamera pPrevCamera) |
override void | SendRecoilOffsetZ (float offset) |
Variables | |
class DayZPlayerCameraIronsights extends DayZPlayerCameraBase | CONST_NEARPLANE_OPTICS = 0.06 |
protected float | m_RecoilOffsetZ = 0.0 |
override void AdjustCameraParameters | ( | float | pDt, |
inout DayZPlayerCameraResult | pOutResult | ||
) |
void DayZPlayerCameraOptics | ( | DayZPlayer | pPlayer, |
HumanInputController | pInput | ||
) |
References m_fShootFromCamera.
Referenced by ManBase::HideClothing(), ItemOptics::InitCameraOverrideProperties(), OnActivate(), and DayZPlayerCameras::RegisterCameras().
override string GetCameraName | ( | ) |
override EntityAI GetCurrentSightEntity | ( | ) |
References m_opticsUsed.
Referenced by HoldBreathFOVEffect().
override void Init | ( | ) |
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
whole body slots
upper body part slots
bottom body part slots
lower body part slots
heat comfort related slots
pre-init arrays
References ItemOptics::IsNVOptic(), ItemOptics::IsWorking(), m_opticsUsed, and SetCameraNV().
Referenced by DayZPlayerCameraBase(), and DayZPlayerCameraBase::DayZPlayerCameraIronsights().
override void OnActivate | ( | DayZPlayerCamera | pPrevCamera, |
DayZPlayerCameraResult | pPrevCameraResult | ||
) |
References CALL_CATEGORY_GUI, ScriptCallQueue::CallLater(), CGame::GetCallQueue(), GetGame(), m_CameraPPDelay, m_opticsUsed, and m_pPlayer.
override void SendRecoilOffsetZ | ( | float | offset | ) |
References m_RecoilOffsetZ.
override void SetCameraPP | ( | bool | state, |
DayZPlayerCamera | launchedFrom | ||
) |
References ItemOptics::AllowsDOF(), GetCameraNVType(), ItemOptics::GetCurrentNVType(), ItemOptics::GetOpticsDOF(), ItemOptics::GetOpticsPPBlur(), ItemOptics::GetOpticsPPLens(), ItemOptics::GetOpticsPPMask(), IsCameraNV(), ItemOptics::IsNVOptic(), m_opticsUsed, m_pPlayer, m_weaponUsed, SetCameraNV(), and SetNVPostprocess().
override void SetCameraPPDelay | ( | DayZPlayerCamera | pPrevCamera | ) |
class DayZPlayerCameraIronsights extends DayZPlayerCameraBase CONST_NEARPLANE_OPTICS = 0.06 |
Referenced by AdjustCameraParameters().
protected float m_RecoilOffsetZ = 0.0 |
Referenced by AdjustCameraParameters(), and SendRecoilOffsetZ().