Data Structures | |
class | DayZPlayerTypeUtils |
class | HumanItemBehaviorCfg |
Variables | |
class DayZPlayerTypeUtils | EMPTYHANDED |
class DayZPlayerTypeUtils | ONEHANDED |
class DayZPlayerTypeUtils | TWOHANDED |
class DayZPlayerTypeUtils | PISTOLS |
class DayZPlayerTypeUtils | FIREARMS |
class DayZPlayerTypeUtils | HEAVY |
class DayZPlayerTypeUtils | POLEARMS |
void CustomBoneRemapping | ( | DayZPlayerType | pType | ) |
void DayzPlayerItemBehaviorCfg | ( | ) |
per item camera user data to be uninitialized
rotational delay to camera direction in move only (filter)
Referenced by DayZPlayerTypeRegisterItems().
void DayZPlayerTypeCreate | ( | DayZPlayerType | pType | ) |
References DayZPlayerTypeUtils::DayZPlayerTypeCreate().
void DayZPlayerTypeInitMovement | ( | DayZPlayerType | pType | ) |
void DayZPlayerTypeRegisterItems | ( | DayZPlayerType | pType | ) |
behaviour
set the default - use default instance set + default behaviour - empty hands
reset previous setup
custom emptyhanded - really needed?
complete root of any item not specified here
Pistols (RH,LH IK)
Firearms (RH,LH IK)
Shotguns
Launchers
Archery (RH,LH IK)
Bows
Arrows
Arrows
Launchers
pType.AddItemInHandsProfile("GP25Base", "dz/anims/workspaces/player/player_main/weapons/player_main_m72law.asi", launcherItemBehaviour);
pType.AddItemInHandsProfile("LAWBase", "dz/anims/workspaces/player/player_main/weapons/player_main_m72law.asi", launcherItemBehaviour); pType.AddItemInHandsProfile("M203Base", "dz/anims/workspaces/player/player_main/weapons/player_main_m72law.asi", launcherItemBehaviour); pType.AddItemInHandsProfile("RPG7Base", "dz/anims/workspaces/player/player_main/weapons/player_main_m72law.asi", launcherItemBehaviour);
Ammunition
Boxes
Loose Rounds
light
magazine
muzzle
optic
support
Explosives
Tools
Tools two handed
Camping
Camping 1handed
Camping 2handed
Camping heavy
Vehicles
Vehicles 1handed
Vehicles 2handed
Vehicles Heavy
Vehicles heavy
Hatchback
v3s
sedan
sedan_02
offroad_02
Consumables
Consumables two handed
Containers
Containers - 2handed
Containers - Heavy
Cooking
Cooking two handed
Crafting
Crafting 2hd
Cultivation
Drinks
Food
Food animal corpses
Food cans
Food fruits
Food meats
Food mushrooms
Food basic
Medical
Medical two handed
Navigation
Optic
Radio
Radio heavy
Traps
Traps two handed
Clothes
Headgear
Belts
Gloves
Shoe
Vest
Clothing attachments (holsters, plates)
Others
Restrained items
Surrender items (dummy!)
custom one handed
custom two handed
custom pole arms
custom restrained
custom surrender - really needed?
custom heavy
custom behaviours
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References DayzPlayerItemBehaviorCfg(), GetGame(), CGame::ProfilerStart(), and CGame::ProfilerStop().
Referenced by DayZPlayerTypeUtils::DayZPlayerTypeCreate(), and DayZPlayerTypeInitMovement().
void RegisterArcheryItem | ( | DayZPlayerType | pType, |
DayzPlayerItemBehaviorCfg | pBehavior | ||
) |
void RegisterCustom | ( | DayZPlayerType | pType | ) |
class DayzPlayerItemBehaviorCfg extends HumanItemBehaviorCfg RegisterEmptyHanded | ( | DayZPlayerType | pType, |
DayzPlayerItemBehaviorCfg | pBehavior | ||
) |
void RegisterFireArms | ( | DayZPlayerType | pType, |
DayzPlayerItemBehaviorCfg | pBehavior | ||
) |
void RegisterHeavy | ( | DayZPlayerType | pType, |
DayzPlayerItemBehaviorCfg | pBehavior | ||
) |
void RegisterLauncher | ( | DayZPlayerType | pType, |
DayzPlayerItemBehaviorCfg | pBehavior | ||
) |
void RegisterOneHanded | ( | DayZPlayerType | pType, |
DayzPlayerItemBehaviorCfg | pBehavior | ||
) |
void RegisterPistol | ( | DayZPlayerType | pType, |
DayzPlayerItemBehaviorCfg | pBehavior | ||
) |
void RegisterPoleArms | ( | DayZPlayerType | pType, |
DayzPlayerItemBehaviorCfg | pBehavior | ||
) |
void RegisterRestrained | ( | DayZPlayerType | pType, |
DayzPlayerItemBehaviorCfg | pBehavior | ||
) |
void RegisterSurrender | ( | DayZPlayerType | pType, |
DayzPlayerItemBehaviorCfg | pBehavior | ||
) |
void RegisterTwoHanded | ( | DayZPlayerType | pType, |
DayzPlayerItemBehaviorCfg | pBehavior | ||
) |
void SetEmptyHanded | ( | ) |
void SetFirearms | ( | ) |
void SetHeavyItems | ( | ) |
void SetIKPoleArms | ( | ) |
void SetIKTwoHanded | ( | ) |
void SetPistols | ( | ) |
void SetPoleArms | ( | ) |
void SetRestrained | ( | ) |
void SetSurrender | ( | ) |
void SetToolsOneHanded | ( | ) |
void SetTwoHanded | ( | ) |
class DayZPlayerTypeUtils EMPTYHANDED |
class DayZPlayerTypeUtils FIREARMS |
class DayZPlayerTypeUtils HEAVY |
class DayZPlayerTypeUtils ONEHANDED |
class DayZPlayerTypeUtils PISTOLS |
class DayZPlayerTypeUtils POLEARMS |
class DayZPlayerTypeUtils TWOHANDED |