10 m_Text =
"#tune_frequency";
15 Object target_object = target.GetObject();
16 Land_Radio_PanelBig transmitter = Land_Radio_PanelBig.Cast( target.GetObject() );
17 m_Text =
"#tune_frequency | " + transmitter.GetTunedFrequency().
ToString() +
" MHz";
32 Object target_object = target.GetObject();
33 Land_Radio_PanelBig transmitter = Land_Radio_PanelBig.Cast( target_object );
34 string selection = target_object.GetActionComponentName( target.GetComponentIndex() );
36 if ( transmitter.GetCompEM().IsWorking() && selection ==
"control_panel" )
49 Land_Radio_PanelBig transmitter = Land_Radio_PanelBig.Cast( action_data.
m_Target.GetObject() );
50 transmitter.SetNextFrequency( action_data.
m_Player );
protected int m_StanceMask
class ActionTargets ActionTarget
ref ActionTarget m_Target
override void OnExecuteServer(ActionData action_data)
override void OnActionInfoUpdate(PlayerBase player, ActionTarget target, ItemBase item)
override bool HasProgress()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
void ActionTuneFrequencyOnGround()
protected int m_CommandUID
DayZPlayerConstants
defined in C++
static const string Empty
static proto string ToString(void var, bool type=false, bool name=false, bool quotes=true)
Return string representation of variable.