protected void CalcAndSetQuantity()
void SetACData(Param units)
protected ActionBase m_Action
void OnCompletePogress(ActionData action_data)
override int Cancel(ActionData action_data)
protected float m_ItemMaxQuantity
protected float m_QuantityUsedPerSecond
override int Execute(ActionData action_data)
override float GetProgress()
protected ref Param1< float > m_SpentUnits
void CalcAndSetQuantity(ActionData action_data)
protected float m_AdjustedQuantityUsedPerSecond
protected float m_ItemQuantity
protected float m_SpentQuantity
void CAContinuousQuantity(float quantity_used_per_second)
override void Setup(ActionData action_data)
proto native CGame GetGame()