21 if ( item && item.IsOpen() )
31 if( super.SetupAction( player, target, item, action_data, extra_data ) )
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
class ActionTargets ActionTarget
override void OnExecuteServer(ActionData action_data)
override void CreateConditionComponents()
void SetCloseAnimation(ItemBase item)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool HasTarget()
override bool SetupAction(PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL)
protected int m_CommandUID
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
DayZPlayerConstants
defined in C++