37 if (controlledDevice && controlledDevice.GetPairDevice() != item)
44 if (controlledDevice && !controlledDevice.IsRuined() && controlledDevice.GetArmed())
66 if (controlledDevice && !controlledDevice.IsRuined())
68 controlledDevice.OnActivatedByItem(action_data.
m_MainItem);
69 action_data.
m_MainItem.SetAnimationPhase(
"trigger", 1);
70 action_data.
m_MainItem.SetAnimationPhase(
"lever", 1);
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
class ActionTargets ActionTarget
override void OnExecuteServer(ActionData action_data)
override bool HasProgress()
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool HasTarget()
override bool HasProneException()
void ActionTriggerRemotely()
protected int m_CommandUIDProne
protected int m_CommandUID
EntityAI GetControlledDevice()
const float EXPLOSIVE_REMOTE_ACTIVATION
static proto native float DistanceSq(vector v1, vector v2)
Returns the square distance between tips of two 3D vectors.
DayZPlayerConstants
defined in C++
static proto float SqrFloat(float f)
Returns squared value.