10 if( !target )
return false;
13 Object targetObject = target.GetObject();
21 targetObject.GetActionComponentNameList(target.GetComponentIndex(), selections);
29 for (
int i = 0; i < selections.Count(); i++)
56 if ( !vehCmd && !transport.CanReachSeatFromDoors(selections[i], player.GetPosition(), 1.0) )
protected bool IsInReach(PlayerBase player, ActionTarget target, float maxDistance=1.0)
class ActionTargets ActionTarget
void ActionAnimateSeats()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool CanBeUsedInVehicle()
override int GetCarDoorsState(string slotType)
override string GetAnimSourceFromSelection(string selection)
Super root of all classes in Enforce script.
Base native class for all motorized wheeled vehicles.
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
DayZPlayerConstants
defined in C++
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.