28 #ifdef PLATFORM_CONSOLE
36 #ifdef PLATFORM_CONSOLE
99 if (GetParentMenu() && GetParentMenu().
UseMouse())
140 m_AnimAlphaValue = 0.3;
141 m_AnimAlphaWidget = widget;
170 #ifdef PLATFORM_CONSOLE
171 if ( m_AnimAlphaWidget )
173 float anim_speed = 1.2;
174 float anim_value_max = 1.0;
175 float anim_value_min = 0.3;
176 if ( m_AnimAlphaIsIncreasing )
178 m_AnimAlphaValue += anim_speed * timeslice;
180 if ( m_AnimAlphaValue >= anim_value_max )
182 m_AnimAlphaValue = anim_value_max;
183 m_AnimAlphaIsIncreasing =
false;
188 m_AnimAlphaValue -= anim_speed * timeslice;
190 if ( m_AnimAlphaValue <= anim_value_min )
192 m_AnimAlphaValue = anim_value_min;
193 m_AnimAlphaIsIncreasing =
true;
198 m_AnimAlphaWidget.SetAlpha( m_AnimAlphaValue );
proto native Input GetInput()
proto native UIManager GetUIManager()
Serialization general interface. Serializer API works with:
void ShowUICursor(bool visible)
static map< int, UIScriptedWindow > GetActiveWindows()
proto native CGame GetGame()