protected void CalcAndSetQuantity()
void SetACData(Param units)
protected ActionBase m_Action
void OnCompletePogress(ActionData action_data)
override int Cancel(ActionData action_data)
void CAContinuousEmpty(float quantity_emptied_per_second)
protected float m_DefaultTimeStep
override int Execute(ActionData action_data)
protected float m_AdjustedQuantityEmptiedPerSecond
protected float m_SpentQuantity_total
protected float m_QuantityEmptiedPerSecond
override float GetProgress()
protected ref Param1< float > m_SpentUnits
protected float m_TimeElpased
void CalcAndSetQuantity(ActionData action_data)
protected float m_TargetUnits
protected bool m_WringingClothes
protected float m_SpentQuantity
override void Setup(ActionData action_data)
override bool IsClothing()
proto native CGame GetGame()