31 if ( action_data.
m_MainItem.HasEnergyManager() )
33 energy = action_data.
m_MainItem.GetCompEM().GetEnergy();
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
protected void InformPlayers(PlayerBase player, ActionTarget target, int state)
DEPRECATED delivers message ids to clients based on given context.
ref ActionTarget m_Target
override void OnExecuteServer(ActionData action_data)
override void CreateConditionComponents()
void ActionMeasureBattery()
override bool HasTarget()
override bool HasProneException()
protected int m_CommandUIDProne
protected int m_CommandUID
DayZPlayerConstants
defined in C++