27 if (item.IsTransmitter())
29 return item.HasEnergyManager() && item.GetCompEM().IsWorking();
37 action_data.
m_MainItem.GetCompEM().SwitchOff();
protected int m_StanceMask
class ActionTargets ActionTarget
ActionTurnOffTransmitterCB ActionSingleUseBaseCB ActionTurnOffTransmitter()
protected ActionData m_ActionData
ref CABase m_ActionComponent
override void CreateActionComponent()
override void OnExecuteServer(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool HasProneException()
DayZPlayerConstants
defined in C++