55 #ifdef PLATFORM_CONSOLE
56 #ifndef PLATFORM_WINDOWS
66 if (
g_Game.GetGameState() == DayZGameState.IN_GAME )
84 ids.Insert( player.
m_UID );
99 ids.Insert( player.
m_UID );
proto native BiosSessionService GetSessionService()
proto native void OnSessionPlayerListUpdate(array< string > newPlayers)
Alerts engine that players in current session have changed.
static void AddPlayerBase(Man player)
static void SyncEvent_OnPlayerIgnitedFireplace(EFireIgniteType igante_type)
static ref array< Man > m_PlayerBaseList
static ref SyncPlayerList m_PlayerList
static void SyncEvent_OnRecievedPlayerList(SyncPlayerList player_list)
static ref OnlineServices m_OnlineServices
static ref ScriptInvoker SyncEvent_OnPlayerListUpdate
static void RemovePlayerBase(Man player)
static void SyncEvent_OnEntityKilled(SyncEntityKillInfo entity_killed_data)
static ref ScriptInvoker SyncEvent_OnPlayerIgnitedFireplace
static ref SyncPlayerList m_LastNewPlayers
static array< string > GetSimplePlayerList()
static array< string > GetSimplePlayerList(SyncPlayerList list)
static void ResetClientData()
static ref ScriptInvoker SyncEvent_OnEntityKilled
static bool GetMultiplayState()
static void SetMultiplayState(bool state)
static void LoadPermissions(array< string > player_list)
static ref BiosClientServices m_ClientServices
static void LoadFriends()
ScriptInvoker Class provide list of callbacks usage:
proto void Invoke(void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
invoke call on all inserted methods with given arguments
static SyncPlayerList Compare(SyncPlayerList a, SyncPlayerList b)
ref array< ref SyncPlayer > m_PlayerList
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
proto native CGame GetGame()