24 if ( item && !item.IsOpen() )
43 if( !
GetGame().IsMultiplayer() )
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void ClearInventoryReservationEx(ActionData action_data)
class ActionTargets ActionTarget
override bool ActionConditionContinue(ActionData action_data)
override void OnExecuteServer(ActionData action_data)
override void CreateConditionComponents()
override void OnExecuteClient(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool HasTarget()
protected int m_CommandUIDProne
protected int m_CommandUID
DayZPlayerConstants
defined in C++
proto native CGame GetGame()