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ActionSewTarget.c File Reference

Data Structures

class  ActionSewTargetCB
 

Functions

ActionSewTargetCB ActionContinuousBaseCB ActionSewTarget ()
 
override void CreateActionComponent ()
 
override void CreateConditionComponents ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnFinishProgressServer (ActionData action_data)
 
override void ApplyBandage (ItemBase item, PlayerBase player)
 
override bool CanTargetBeInVehicle ()
 

Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)

◆ ActionSewTarget()

◆ ApplyBandage()

override void ApplyBandage ( ItemBase  item,
PlayerBase  player 
)

References AGT_ITEM_TO_FLESH, and GetPlugin().

◆ CanTargetBeInVehicle()

override bool CanTargetBeInVehicle ( )

◆ CreateActionComponent()

override void CreateActionComponent ( )

References m_CommandUID, and m_StanceMask.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData  action_data)