23 return (trgt.CanInteract());
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
protected int m_StanceMask
class ActionTargets ActionTarget
void Land_Underground_Panel()
ref ActionTarget m_Target
void ActionUseUndergroundLever()
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnStartServer(ActionData action_data)
protected int m_CommandUID
DayZPlayerConstants
defined in C++