44 item_SPB.EmptySeedPack( player );
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
protected bool m_FullBody
class ActionTargets ActionTarget
override void OnExecuteServer(ActionData action_data)
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool HasTarget()
void ActionEmptySeedsPack()
protected int m_CommandUID
DayZPlayerConstants
defined in C++