18 m_Text =
"#str_upgrade_torch_fuel";
30 Land_FuelStation_Feed fuelstation = Land_FuelStation_Feed.Cast(target.GetObject());
31 Torch torch = Torch.Cast(item);
33 if ( fuelstation && fuelstation.HasFuelToGive() )
35 return torch.CanReceiveUpgrade();
43 Torch torch = Torch.Cast(action_data.
m_MainItem);
protected float m_SpecialtyWeight
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
protected bool m_FullBody
protected int m_StanceMask
class ActionTargets ActionTarget
protected ActionData m_ActionData
ref CABase m_ActionComponent
override void CreateActionComponent()
override void OnFinishProgressServer(ActionData action_data)
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
void ActionUpgradeTorchFromGasPump()
protected int m_CommandUID
protected m_CallbackClass
const float ADD_FUEL_TO_TORCH
DayZPlayerConstants
defined in C++