27 return (!alarm.IsAlarmOn() && !alarm.IsRinging());
class ActionTargets ActionTarget
ActionTurnOnAlarmClockCB ActionSingleUseBaseCB ActionTurnOnAlarmClock()
protected ActionData m_ActionData
ref CABase m_ActionComponent
override void CreateActionComponent()
override void OnExecuteServer(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool HasProneException()
DayZPlayerConstants
defined in C++