47 return item.HasEnergyManager() && item.GetCompEM().CanSwitchOn() && item.GetCompEM().CanWork();
52 if ( action_data.
m_MainItem.HasEnergyManager() )
54 if (action_data.
m_MainItem.GetCompEM().CanWork())
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
class ActionTargets ActionTarget
void ActionTurnOnWhileInHands()
override void OnExecuteServer(ActionData action_data)
override void OnStartClient(ActionData action_data)
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool HasTarget()
override bool HasProneException()
override void OnStartServer(ActionData action_data)
protected int m_CommandUIDProne
protected int m_CommandUID
void SetModelState(int enum_state)
DayZPlayerConstants
defined in C++