DayZ Scripts
v1.21.156300 ยท Jun 20, 2023
 
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ActionTurnOnWhileInHands.c
Go to the documentation of this file.
2{
4 {
5 m_Text = "#switch_on";
6 }
7
8 override void CreateConditionComponents()
9 {
12 }
13
14 override bool HasTarget()
15 {
16 return false;
17 }
18
19 override bool HasProneException()
20 {
21 return true;
22 }
23
24 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
25 {
26 if (item.IsInherited(Roadflare))
27 {
28 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_LIGHTFLARE;
29 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_LITCHEMLIGHT;
30 }
31 else if (item.IsInherited(Chemlight_ColorBase))
32 {
33 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_LITCHEMLIGHT;
34 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_LITCHEMLIGHT;
35 }
36 else if (item.IsInherited(GPSReceiver))
37 {
38 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_PRESS_TRIGGER;
39 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_PRESS_TRIGGER;
40 }
41 else
42 {
43 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_ITEM_ON;
44 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_ITEM_ON;
45 }
46
47 return item.HasEnergyManager() && item.GetCompEM().CanSwitchOn() && item.GetCompEM().CanWork();
48 }
49
50 override void OnExecuteServer(ActionData action_data)
51 {
52 if ( action_data.m_MainItem.HasEnergyManager() )
53 {
54 if (action_data.m_MainItem.GetCompEM().CanWork())
55 {
56 action_data.m_MainItem.GetCompEM().SwitchOn();
57 }
58 }
59 }
60
61 override void OnStartClient(ActionData action_data)
62 {
63 if (action_data.m_MainItem && action_data.m_MainItem.IsInherited(Roadflare))
64 {
65 Roadflare flare = Roadflare.Cast(action_data.m_MainItem);
66 flare.SetModelState(RoadflareModelStates.UNCAPPED_UNIGNITED);
67 }
68 }
69
70 override void OnStartServer( ActionData action_data )
71 {
72 if (action_data.m_MainItem && action_data.m_MainItem.IsInherited(Roadflare))
73 {
74 Roadflare flare = Roadflare.Cast(action_data.m_MainItem);
75 flare.SetModelState(RoadflareModelStates.UNCAPPED_UNIGNITED);
76 }
77 }
78}
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
protected string m_Text
Definition ActionBase.c:49
class ActionTargets ActionTarget
RoadflareModelStates
Definition Roadflare.c:17
ItemBase m_MainItem
Definition ActionBase.c:28
override void OnExecuteServer(ActionData action_data)
override void OnStartClient(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnStartServer(ActionData action_data)
protected int m_CommandUIDProne
void SetModelState(int enum_state)
Definition Roadflare.c:88
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602