47 if ( item.IsLiquidPresent() )
68 Param1<bool> play =
new Param1<bool>(
true );
78 Param1<bool> play =
new Param1<bool>(
false );
protected float m_SpecialtyWeight
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
protected bool m_FullBody
protected int m_StanceMask
class ActionTargets ActionTarget
protected ActionData m_ActionData
ref CABase m_ActionComponent
override void CreateActionComponent()
override bool ActionConditionContinue(ActionData action_data)
override void OnEndServer(ActionData action_data)
void ActionEmptyBottleBase()
override void OnStartAnimationLoop(ActionData action_data)
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool HasTarget()
protected int m_CommandUID
protected m_CallbackClass
override float GetLiquidThroughputCoef()
void RPCSingleParam(Object target, int rpc_type, Param param, bool guaranteed, PlayerIdentity recipient=null)
see CGame.RPC
DayZPlayerConstants
defined in C++
proto native CGame GetGame()