9 if ( !
GetGame().IsDedicatedServer() )
17 super.EEDelete(parent);
19 if ( !
GetGame().IsDedicatedServer() )
34 SetVisibleDuringDaylight(
true);
39 SetFlareVisible(
false);
41 SetAmbientColor(0.9, 0.9, 0.7);
42 SetDiffuseColor(0.9, 0.9, 0.7);
enum eAreaDecayStage m_DefaultBrightness
protected float m_DefaultRadius
override void EEDelete(EntityAI parent)
PointLightBase m_BlinkingLight
proto native CGame GetGame()