21 Param3<bool, vector, int> playSound =
new Param3<bool, vector, int>(
true,
GetPosition(),
GetSoundSet().Hash());
Legacy way of using particles in the game.
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.