34 return player.HasBloodyHands() && !player.GetItemInHands() && target.GetObject() && (target.GetObject().GetWaterSourceObjectType() !=
EWaterSourceObjectType.NONE || target.GetObject().IsWell()) && !player.GetItemOnSlot(
"Gloves");
40 moduleLifespan.UpdateBloodyHandsVisibility(action_data.
m_Player,
false);
void CreateConditionComponents()
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
protected bool m_FullBody
protected int m_StanceMask
class ActionTargets ActionTarget
ActionWashHandsWellCB ActionContinuousBaseCB ActionWashHandsWell()
PluginBase GetPlugin(typename plugin_type)
protected ActionData m_ActionData
protected void OnFinishProgressServer(ActionData action_data)
ref CABase m_ActionComponent
override void CreateActionComponent()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
DayZPlayerConstants
defined in C++